Your ship crashes, the fire spreads a little, and it's tempting to just start swinging your Hammer at the nearest scrap pile. Don't. The first ten minutes decide whether you're driving a car by dusk or still walking in circles looking for the road. Here's the order that actually works on the post-1.0 map.

Quick answer
  • Loot the crash site fully — the battery is the one item you cannot skip
  • Follow the road to the Mechanic Station (look for the lit-up wrench sign)
  • Power the Dispenserbot with the battery, then place a Craftbot
  • Queue Hammer, Lift Tool, Connect Tool and a bed before anything else
  • Fill a few buckets from the nearest pond — it's your only early weapon against Haybots
  • Keep your first farm small and fenced, or you'll trigger a raid before you can defend it
Flow diagram: crash site to road to Mechanic Station to Craftbot queue to fenced farm with bed
The Day One route, start to finish. Every arrow is a decision point covered below.

What to grab at the crash site

Everything scattered around your burning ship is worth picking up, but one item matters more than the rest: the battery. Without it, the Mechanic Station stays dark and none of your crafting options unlock. Check the wreckage first, then swing by any nearby pond — empty buckets tend to spawn near water, and filled water buckets double as your only reliable ranged option against Haybots before you've built anything better.

Don't bother fighting anything yet. Your only tool at this point is a bare-handed Hammer swing, and nothing at the crash site is worth the health you'll lose.

Finding the Mechanic Station

Once you've got the battery, a dirt road unlocks leading away from the crash site. Stay on it — cutting across open terrain just costs you time and exposes you to whatever's roaming out there. The road ends at the Mechanic Station, impossible to miss once you're close: a large building with a glowing wrench sign above it.

Bring the battery inside and power up the Dispenserbot. This is the machine that lets you place your first Craftbot, Refinery Bot, Cook Bot and Dress Bot — everything else on Day One branches out from this one interaction.

Your first Craftbot queue

Place a Craftbot as soon as the Dispenserbot allows it, and queue these four things before anything else:

  1. Hammer — your basic gathering and combat tool
  2. Lift Tool — lets you move blocks and parts without physics fighting you
  3. Connect Tool — required for wiring anything beyond the most basic builds
  4. A bed — sets your respawn point so a bad fight doesn't send you back to the crash site

Leave the Craftbot running while you go do something else — walking back and forth to babysit a single item in the queue is the slowest possible way to spend your first hour.

Hunger and thirst, briefly

The 1.0 patch rebalanced both meters so they drain slowly enough that you won't starve chasing your first Craftbot queue. That said, don't ignore them entirely: keep a couple of water buckets on hand for thirst, and grab anything edible you pass on the way to the station. You'll set up proper farming once your base has walls — see below.

Don't trigger a raid before you can defend it

This trips up almost every new player

Planting too large a farm patch too early flags "Unauthorized farming detected" and starts a countdown to a Farmbot raid. There's no sound or visual cue when the attack actually begins — only the countdown timer, and in-game hours pass roughly one per real-world minute. If you see the warning, you have less time than you think.

The fix is simple: keep your first crop patch small, and put even a rough wall or fence around it before you expand. A narrow choke point at the entrance is enough to survive a first-night raid — you don't need a finished base, just something that stops bots from walking straight in.

Build a simple car before dark

You don't need anything fancy. A driver's seat, four wheels and a battery from the Craftbot is enough to get you moving faster than on foot, and it turns scrap-hauling from a chore into a quick loop. Treat it as a placeholder — you'll rebuild it properly once you've got more parts unlocked — but having something that drives by the end of Day One puts you well ahead of players who spend their first night walking everywhere.

Common Day One mistakes

What's next

Once you've got a bed, a basic car and a fenced starter farm, you're through the part of the game that kills the most new players. From here, the next bottleneck is your Mechanic Station tier — that's covered in the crafting bench progression guide below.